Version 1.3 has been released!

 Hello and Merry Christmas everybody! Today version 1.3 is being released and I am proud to finally announce this after months and months of delays and lots of effort.

Download now!:

https://www.curseforge.com/minecraft/mc-mods/natures-emerald/files


Changelog: (its a long one)

-I was unhappy with the fluorite and carbon rarities in caves. I lowered fluorite's chunk max size from 10 to 9 and min from 8 to 6. Also made the ore
more rare to find by 1. (form 9 to 8) & Changed carbons rarity from 9 to 8 as well.
-Added Parsnip! You can plant it to get 2 additional parsnip when fully grown. Able to cook into Cooked Parsnip and craft into Parsnip Soup(Add 2, a bowl and sugar!)
-Fixed texture of cooked carrot. (removed faded pixel) and increased it's saturation by 1, from 3 to 4.
-Made it so that Usha's are also attracted to Parsnip when held in hand and can be bred from them.
-Made greenstone chunks smaller to hopefully reduce cascading worldgen lag. (from 50/20 to 34/16)
-Finally fixed and added multiple generated structures that spawn!! YAY!*
I changed the idea from having houses spawn (which made no sense and was odd) to having a little natural farms spawn in both of my biomes
(which is one of the few ways you can get parsnip, for now).
-Added 2 different randomly generated ruins! One above ground, and one that goes below ground. Includes loot! :D (thanks UpcraftLP on discord!)
-Changed Apple Sauce, Flesh Soup, Pumpkin Sauce & Melon Sauce recipes from shaped to shapeless!
-Added Carbon, Silicon, Jadeite, Kyanite & Fluorite to the ore dictionary! (Better compatibility!)
-Added a banner in the mods info tab!
-Fixed and increased golden beryl's armor durability. (From total of 24 to 40) and jadeites from 25 to 31.
-Also increased all other armor durabilities by 5.
-"Actually" fixed aplosite not giving off a light level when in its "lit" state!
-Removed 3 unnecessary wip blocks and a wip biome.
-Added marble and marble bricks! Naturally spawns underground like greenstone just its in smaller groups.
-Re-textured the greenstone and chiseled brick varient. Added two new varients! Chiseled Eye and Face Greenstone!
To craft the eye, its 4 greenstone bricks with a piece of stone in the middle. for the face its a greenstone brick and an ink sac.
-Cleaned up the code a little.
-Lowered the spawnrate of Usha's and Berrenda's from 21 to 20.
-Finally added back the Terra Staff!! *YAY* has 420 durability. Terra fuses are used as ammo. does 4-6 hearts of damage!
Terra staff also has a cooldown of 8 ticks (roughly 2 seconds). Also finally works perfectly and fixed the issue with it not dropping
xp and no knockback issue!
To craft one its: 2 gold ingots, 1 terra block, 1 iron ingot and 1 carbon plate.
-Updated and changed the textures for the cedar log and planks. (Slightly more pink/peachy coloured)
-Added back blue stew and a blue mushroom! the blue stew gives random potion effects each time its ate! gives 3 hunger.
To craft its a bowl and 2 blue mushrooms. (To get blue mushrooms either grow one with bone meal or find a giant blue mushroom in the Mistique Biome!)
-Fixed it so most of the gem blocks can be used as beacon bases now(Kyanite, Fluorite, Jadeite & Golden Beryl)!
-Was also unhappy of how large the chunks were for kyanite and fluorite. Lowered Kyanite ore from (6-12) to (4-10), and rarity by 1. Then Fluorite ore from (6-9) to (4-9).
-Lowered rarity for Jadeite and Golden Beryl from (5) to (3) and (4) to (2). Raised max chunk size for both from (2-5) to (2-6) And changed Golden Beryl's max spawn Y height from 20 to 15.
-Changed the durability of the tools. Kyanite used to have 650 and now has 450. Fluorite stayed the same at 850 and Jadeite now has 1250 from 1100.
-Added two new flowers! The Maverick and the Macie flower! The Maverick gives weakness and the Macie gives Strength! Also can be crafted into dyes.
-Added a new 2x2 tree, the Wallace tree. Includes logs, planks, saplings and leaves. Logs turn into a soft baby blue coloured plank!
(Wallace Sapling currently only works for 1x1. Working to make it 2x2 hopefully soon)
-Added a new biome called the "Mystique" Biome! Includes the new Wallace tree and new giant blue mushrooms! Includes Maverick and Macie flowers in them.
(Saplings for the wallace tree are currently a WIP only grow 1x1 for now.)
-Includes two new generated structures. A underground trap with a hidden chest and a hidden pit with a dangerous reward!
-Fixed a long un-noticed bug where all my wood/planks/leaves were not flammable and could not be set on fire. (They all are fixed, and act
like vanilla wood/leaves.)
-Fixed a bug where if my stairs were placed upside down and turned, the orientation of the inner/outer stair was 90 degrees off.
-Changed a bunch of single item shaped recipes to shapeless.
-Added marble, marble brick and greenstone brick stairs!
-Added baby Berrenda's and baby Usha's!
-Fixed an issue where breeding Usha's and Berrenda's would spawn a "baby" that was full sized. Now they're actually smol! (Growing works too!)